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README.md

TWEWY Live revival

A revival of すばせかLIVE (TWEWY Live Remix, GREE, 2013): a replacement game server and a Unity 6 port of the client.

path what
revival/ the game server (Python, stdlib only) and the legacy-APK patch tools, see revival/README.md and revival/SERVER_AUDIT.md
port/twewy-port/ the Unity 6000.6 port. Open this folder in Unity. See port/README.md
port/twewy-port/Build/bundles/ AssetBundles rebuilt by the port (Revival → Build AssetBundles). These are tracked because the server image ships them
port/tools/, port/artwork/ scripts used to recover and translate the port's assets
Game Data/TextAsset/ the game's mst_* master data, which the server serves
deploy/ production compose (server + Watchtower) and the deploy guide
docker-compose.yml builds and runs the server image from this checkout, for local testing
Dockerfile, .forgejo/workflows/ the server image and the CI that publishes it

Clone with Git LFS installed (brew install git-lfs && git lfs install). Without it, bundles and textures arrive as pointer files.

Local development

revival/run.sh          # server on :8090, serving the rebuilt bundles

Press Play in Unity. The editor always talks to http://127.0.0.1:8090/.

Production

main → CI → git.casually.cat/casuallynoted/twewy-live-remix-server:latest → Watchtower on the host → https://twewy.casually.cat. Game builds from Revival → Production point there and offer newer published builds at launch. See deploy/README.md.

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