- C# 89.7%
- Python 8.7%
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| Filename | Latest commit message | Latest commit date |
|---|---|---|
|
|
||
| .forgejo/workflows | ||
| deploy | ||
| Game Data/TextAsset | ||
| port | ||
| reference_audio | ||
| revival | ||
| tools | ||
| .dockerignore | ||
| .gitattributes | ||
| .gitignore | ||
| docker-compose.yml | ||
| Dockerfile | ||
| OVERNIGHT.md | ||
| README.md | ||
TWEWY Live revival
A revival of すばせかLIVE (TWEWY Live Remix, GREE, 2013): a replacement game server and a Unity 6 port of the client.
| path | what |
|---|---|
revival/ |
the game server (Python, stdlib only) and the legacy-APK patch tools, see revival/README.md and revival/SERVER_AUDIT.md |
port/twewy-port/ |
the Unity 6000.6 port. Open this folder in Unity. See port/README.md |
port/twewy-port/Build/bundles/ |
AssetBundles rebuilt by the port (Revival → Build AssetBundles). These are tracked because the server image ships them |
port/tools/, port/artwork/ |
scripts used to recover and translate the port's assets |
Game Data/TextAsset/ |
the game's mst_* master data, which the server serves |
deploy/ |
production compose (server + Watchtower) and the deploy guide |
docker-compose.yml |
builds and runs the server image from this checkout, for local testing |
Dockerfile, .forgejo/workflows/ |
the server image and the CI that publishes it |
Clone with Git LFS installed (brew install git-lfs && git lfs install).
Without it, bundles and textures arrive as pointer files.
Local development
revival/run.sh # server on :8090, serving the rebuilt bundles
Press Play in Unity. The editor always talks to http://127.0.0.1:8090/.
Production
main → CI → git.casually.cat/casuallynoted/twewy-live-remix-server:latest → Watchtower on the
host → https://twewy.casually.cat. Game builds from Revival → Production point there
and offer newer published builds at launch. See deploy/README.md.